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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.

This commit is contained in:
Juan Linietsky
2015-12-02 11:15:48 -03:00
parent 7ac31a7209
commit 4b1f0afb01
11 changed files with 59 additions and 8 deletions

View File

@@ -1029,6 +1029,8 @@ public:
virtual int get_render_info(VS::RenderInfo p_info)=0;
virtual void set_force_16_bits_fbo(bool p_force) {}
Rasterizer();
virtual ~Rasterizer() {}
};