You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
This commit is contained in:
@@ -1029,6 +1029,8 @@ public:
|
||||
|
||||
virtual int get_render_info(VS::RenderInfo p_info)=0;
|
||||
|
||||
virtual void set_force_16_bits_fbo(bool p_force) {}
|
||||
|
||||
Rasterizer();
|
||||
virtual ~Rasterizer() {}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user