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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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@@ -141,6 +141,8 @@ void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_
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}
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rasterizer->set_force_16_bits_fbo(use_16bits_fbo);
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visual_server = memnew( VisualServerRaster(rasterizer) );
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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@@ -725,6 +727,13 @@ void OS_Android::native_video_stop() {
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video_stop_func();
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}
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void OS_Android::set_context_is_16_bits(bool p_is_16) {
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use_16bits_fbo=p_is_16;
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if (rasterizer)
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rasterizer->set_force_16_bits_fbo(p_is_16);
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}
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OS_Android::OS_Android(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func,GetModelFunc p_get_model_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient,GetUniqueIDFunc p_get_unique_id,GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func,bool p_use_apk_expansion) {
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