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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.

This commit is contained in:
Juan Linietsky
2015-12-02 11:15:48 -03:00
parent 7ac31a7209
commit 4b1f0afb01
11 changed files with 59 additions and 8 deletions

View File

@@ -38,7 +38,7 @@
extern "C" {
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env, jobject obj, jobject activity,jboolean p_need_reload_hook, jobjectArray p_cmdline,jobject p_asset_manager);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_resize(JNIEnv * env, jobject obj, jint width, jint height, jboolean reload);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj, bool p_32_bits);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);