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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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@@ -38,7 +38,7 @@
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extern "C" {
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env, jobject obj, jobject activity,jboolean p_need_reload_hook, jobjectArray p_cmdline,jobject p_asset_manager);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_resize(JNIEnv * env, jobject obj, jint width, jint height, jboolean reload);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj, bool p_32_bits);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
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