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Use static inner classes in Godot Java code

(cherry picked from commit 23e152040b)
This commit is contained in:
Marcel Admiraal
2021-07-03 05:50:04 +01:00
committed by Rémi Verschelde
parent f252622d82
commit 4b03e05573

View File

@@ -74,7 +74,7 @@ public class GodotIO {
public int last_file_id = 1; public int last_file_id = 1;
class AssetData { static class AssetData {
public boolean eof = false; public boolean eof = false;
public String path; public String path;
public InputStream is; public InputStream is;
@@ -233,7 +233,7 @@ public class GodotIO {
/// DIRECTORIES /// DIRECTORIES
///////////////////////// /////////////////////////
class AssetDir { static class AssetDir {
public String[] files; public String[] files;
public int current; public int current;
public String path; public String path;