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Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
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@@ -521,7 +521,7 @@ void SpatialEditorViewport::_select_region() {
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if (selected.find(item) != -1) continue;
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if (selected.find(item) != -1) continue;
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if (_is_node_locked(Object::cast_to<Spatial>(item))) continue;
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if (_is_node_locked(item)) continue;
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Ref<EditorSpatialGizmo> seg = sp->get_gizmo();
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Ref<EditorSpatialGizmo> seg = sp->get_gizmo();
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