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Rewritten StreamTexture for better code reuse, added basis universal support

This commit is contained in:
Juan Linietsky
2019-09-26 23:16:44 -03:00
parent 263bebe023
commit 4aea9f74e6
74 changed files with 48476 additions and 505 deletions

View File

@@ -5694,7 +5694,7 @@ EditorNode::EditorNode() {
import_texture.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_texture);
Ref<ResourceImporterLayeredTexture> import_cubemap;
/* Ref<ResourceImporterLayeredTexture> import_cubemap;
import_cubemap.instance();
import_cubemap->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap);
@@ -5708,7 +5708,7 @@ EditorNode::EditorNode() {
import_cubemap_array.instance();
import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
*/
Ref<ResourceImporterImage> import_image;
import_image.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_image);