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Rewritten StreamTexture for better code reuse, added basis universal support
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@@ -5694,7 +5694,7 @@ EditorNode::EditorNode() {
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import_texture.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_texture);
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Ref<ResourceImporterLayeredTexture> import_cubemap;
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/* Ref<ResourceImporterLayeredTexture> import_cubemap;
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import_cubemap.instance();
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import_cubemap->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP);
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ResourceFormatImporter::get_singleton()->add_importer(import_cubemap);
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@@ -5708,7 +5708,7 @@ EditorNode::EditorNode() {
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import_cubemap_array.instance();
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import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
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ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
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*/
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Ref<ResourceImporterImage> import_image;
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import_image.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_image);
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