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Some editor code cleanup
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@@ -5158,27 +5158,11 @@ void EditorNode::_scene_tab_closed(int p_tab) {
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scene_tabs->update_scene_tabs();
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}
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class EditorBottomDockButton : public Button {
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GDCLASS(EditorBottomDockButton, Button)
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static void _bind_methods() {
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ADD_SIGNAL(MethodInfo("dropping"));
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}
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public:
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override {
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if (!is_pressed()) {
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const_cast<EditorBottomDockButton *>(this)->emit_signal("dropping");
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}
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return false;
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}
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};
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Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item, bool p_at_front) {
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Button *tb = memnew(EditorBottomDockButton);
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Button *tb = memnew(Button);
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tb->set_flat(true);
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tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch_by_control).bind(p_item));
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tb->connect("dropping", callable_mp(this, &EditorNode::_bottom_panel_switch_by_control).bind(true, p_item));
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tb->set_drag_forwarding(Callable(), callable_mp(this, &EditorNode::_bottom_panel_drag_hover).bind(tb, p_item), Callable());
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tb->set_text(p_text);
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tb->set_toggle_mode(true);
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tb->set_focus_mode(Control::FOCUS_NONE);
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@@ -6015,6 +5999,13 @@ void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
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top_split->set_visible(!p_pressed);
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}
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bool EditorNode::_bottom_panel_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control) {
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if (!p_button->is_pressed()) {
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_bottom_panel_switch_by_control(true, p_control);
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}
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return false;
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}
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void EditorNode::_update_renderer_color() {
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String rendering_method = renderer->get_selected_metadata();
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