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Added automatic clear output on Play in Godot Settings

This commit is contained in:
Julian Murgia - StraToN
2015-07-30 00:03:25 +02:00
parent f46e340ab5
commit 4ad590b92f
3 changed files with 17 additions and 6 deletions

View File

@@ -107,7 +107,11 @@ void EditorLog::_close_request() {
void EditorLog::_clear_request() {
log->clear();
}
void EditorLog::clear() {
_clear_request();
}
@@ -175,10 +179,11 @@ void EditorLog::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_close_request"),&EditorLog::_close_request );
ObjectTypeDB::bind_method(_MD("_flip_request"),&EditorLog::_flip_request );
ObjectTypeDB::bind_method(_MD("_clear_request"),&EditorLog::_clear_request );
//ObjectTypeDB::bind_method(_MD("_dragged"),&EditorLog::_dragged );
ADD_SIGNAL( MethodInfo("close_request"));
ADD_SIGNAL( MethodInfo("show_request"));
ADD_SIGNAL( MethodInfo("clear_request"));
ADD_SIGNAL( MethodInfo("clear_request"));
}
EditorLog::EditorLog() {
@@ -206,7 +211,7 @@ EditorLog::EditorLog() {
//hb->add_child(pd);
//pd->connect("dragged",this,"_dragged");
//pd->set_default_cursor_shape(Control::CURSOR_MOVE);
clearbutton = memnew( Button );
hb->add_child(clearbutton);
clearbutton->set_text("Clear");
@@ -255,8 +260,8 @@ void EditorLog::deinit() {
}
EditorLog::~EditorLog() {
}