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Add undo-redo to the TileSet editor, and other improvements
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@@ -517,7 +517,7 @@ void TileMapEditor::_update_palette() {
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manual_palette->show();
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}
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if (tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
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if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
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manual_button->show();
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} else {
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manual_button->hide();
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