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GDScript: Replace ptrcalls on MethodBind to validated calls

This improves the performance of typed calls to engine methods when the
argument types are exact.

Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
This commit is contained in:
George Marques
2023-07-25 12:42:07 -03:00
parent fba341ce44
commit 4a7d49a89a
8 changed files with 213 additions and 497 deletions

View File

@@ -7,7 +7,7 @@ func test():
test_builtin_call_validated(Vector2.UP, false)
test_object_call(RefCounted.new(), false)
test_object_call_method_bind(Resource.new(), false)
test_object_call_ptrcall(RefCounted.new(), false)
test_object_call_method_bind_validated(RefCounted.new(), false)
print("end")
@@ -40,7 +40,7 @@ func test_object_call_method_bind(v: Resource, f):
v.duplicate() # Native type method call with MethodBind.
assert(not f) # Test unary operator reading from `nil`.
func test_object_call_ptrcall(v: RefCounted, f):
func test_object_call_method_bind_validated(v: RefCounted, f):
@warning_ignore("return_value_discarded")
v.get_reference_count() # Native type method call with ptrcall.
v.get_reference_count() # Native type method call with validated MethodBind.
assert(not f) # Test unary operator reading from `nil`.