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GDScript: Replace ptrcalls on MethodBind to validated calls
This improves the performance of typed calls to engine methods when the argument types are exact. Using validated calls delegate more of the work the core instead of doing argument unpacking in the VM. It also does not need different instructions for each return type, simplifying the code.
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@@ -7,7 +7,7 @@ func test():
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test_builtin_call_validated(Vector2.UP, false)
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test_object_call(RefCounted.new(), false)
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test_object_call_method_bind(Resource.new(), false)
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test_object_call_ptrcall(RefCounted.new(), false)
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test_object_call_method_bind_validated(RefCounted.new(), false)
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print("end")
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@@ -40,7 +40,7 @@ func test_object_call_method_bind(v: Resource, f):
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v.duplicate() # Native type method call with MethodBind.
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assert(not f) # Test unary operator reading from `nil`.
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func test_object_call_ptrcall(v: RefCounted, f):
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func test_object_call_method_bind_validated(v: RefCounted, f):
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@warning_ignore("return_value_discarded")
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v.get_reference_count() # Native type method call with ptrcall.
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v.get_reference_count() # Native type method call with validated MethodBind.
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assert(not f) # Test unary operator reading from `nil`.
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