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Expose RenderingServer methods to get rendering driver and method name

This is useful for troubleshooting purposes and debug menus.
This commit is contained in:
Hugo Locurcio
2023-11-27 12:41:27 +01:00
parent 1917bc3454
commit 4a70ac2948
4 changed files with 34 additions and 1 deletions

View File

@@ -2067,6 +2067,16 @@ void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const Typ
particles_set_trail_bind_poses(p_particles, tbposes);
}
String RenderingServer::get_current_rendering_driver_name() const {
// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
return ::OS::get_singleton()->get_current_rendering_driver_name();
}
String RenderingServer::get_current_rendering_method() const {
// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
return ::OS::get_singleton()->get_current_rendering_method();
}
Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_format, Vector<uint8_t> p_vertex_data, uint32_t p_vertex_count, uint32_t p_old_stride, uint32_t p_vertex_size, uint32_t p_normal_size, uint32_t p_position_stride, uint32_t p_normal_tangent_stride) {
Vector<uint8_t> new_vertex_data;
new_vertex_data.resize(p_vertex_data.size());
@@ -3421,6 +3431,9 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);
ClassDB::bind_method(D_METHOD("get_current_rendering_driver_name"), &RenderingServer::get_current_rendering_driver_name);
ClassDB::bind_method(D_METHOD("get_current_rendering_method"), &RenderingServer::get_current_rendering_method);
ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);