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Expose RenderingServer methods to get rendering driver and method name
This is useful for troubleshooting purposes and debug menus.
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@@ -2067,6 +2067,16 @@ void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const Typ
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particles_set_trail_bind_poses(p_particles, tbposes);
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}
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String RenderingServer::get_current_rendering_driver_name() const {
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// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
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return ::OS::get_singleton()->get_current_rendering_driver_name();
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}
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String RenderingServer::get_current_rendering_method() const {
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// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
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return ::OS::get_singleton()->get_current_rendering_method();
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}
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Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_format, Vector<uint8_t> p_vertex_data, uint32_t p_vertex_count, uint32_t p_old_stride, uint32_t p_vertex_size, uint32_t p_normal_size, uint32_t p_position_stride, uint32_t p_normal_tangent_stride) {
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Vector<uint8_t> new_vertex_data;
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new_vertex_data.resize(p_vertex_data.size());
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@@ -3421,6 +3431,9 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
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ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);
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ClassDB::bind_method(D_METHOD("get_current_rendering_driver_name"), &RenderingServer::get_current_rendering_driver_name);
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ClassDB::bind_method(D_METHOD("get_current_rendering_method"), &RenderingServer::get_current_rendering_method);
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ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
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ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
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