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remove trailing whitespace
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@@ -607,7 +607,7 @@ bool ShaderLanguage::test_existing_identifier(Node *p_node,const StringName p_id
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return true;
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} else if (node->type==Node::TYPE_PROGRAM) {
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ProgramNode *program = (ProgramNode*)node;
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ProgramNode *program = (ProgramNode*)node;
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for(int i=0;i<program->functions.size();i++) {
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if (program->functions[i].name==p_identifier) {
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@@ -1138,7 +1138,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
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//builtins
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{ "WORLD_MATRIX", TYPE_MAT4},
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{ "PROJECTION_MATRIX", TYPE_MAT4},
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{ "EXTRA_MATRIX", TYPE_MAT4},
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{ "EXTRA_MATRIX", TYPE_MAT4},
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{ "TIME", TYPE_FLOAT},
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{ NULL, TYPE_VOID},
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};
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