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remove trailing whitespace
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@@ -33,9 +33,9 @@
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void CameraMatrix::set_identity() {
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for (int i=0;i<4;i++) {
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for (int j=0;j<4;j++) {
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matrix[i][j]=(i==j)?1:0;
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}
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}
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@@ -90,7 +90,7 @@ void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p
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matrix[2][2] = -(p_z_far + p_z_near) / deltaZ;
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matrix[2][3] = -1;
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matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ;
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matrix[3][3] = 0;
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matrix[3][3] = 0;
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}
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@@ -155,95 +155,95 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa
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float CameraMatrix::get_z_far() const {
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const float * matrix = (const float*)this->matrix;
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const float * matrix = (const float*)this->matrix;
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Plane new_plane=Plane(matrix[ 3] - matrix[ 2],
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matrix[ 7] - matrix[ 6],
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matrix[11] - matrix[10],
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matrix[15] - matrix[14]);
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new_plane.normal=-new_plane.normal;
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new_plane.normalize();
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return new_plane.d;
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}
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float CameraMatrix::get_z_near() const {
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const float * matrix = (const float*)this->matrix;
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const float * matrix = (const float*)this->matrix;
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Plane new_plane=Plane(matrix[ 3] + matrix[ 2],
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matrix[ 7] + matrix[ 6],
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matrix[11] + matrix[10],
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-matrix[15] - matrix[14]);
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new_plane.normalize();
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return new_plane.d;
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}
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void CameraMatrix::get_viewport_size(float& r_width, float& r_height) const {
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const float * matrix = (const float*)this->matrix;
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const float * matrix = (const float*)this->matrix;
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///////--- Near Plane ---///////
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Plane near_plane=Plane(matrix[ 3] + matrix[ 2],
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matrix[ 7] + matrix[ 6],
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matrix[11] + matrix[10],
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-matrix[15] - matrix[14]).normalized();
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///////--- Right Plane ---///////
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Plane right_plane=Plane(matrix[ 3] - matrix[ 0],
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matrix[ 7] - matrix[ 4],
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matrix[11] - matrix[ 8],
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- matrix[15] + matrix[12]).normalized();
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Plane top_plane=Plane(matrix[ 3] - matrix[ 1],
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matrix[ 7] - matrix[ 5],
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matrix[11] - matrix[ 9],
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-matrix[15] + matrix[13]).normalized();
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Vector3 res;
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near_plane.intersect_3(right_plane,top_plane,&res);
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r_width=res.x;
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r_height=res.y;
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}
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bool CameraMatrix::get_endpoints(const Transform& p_transform, Vector3 *p_8points) const {
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const float * matrix = (const float*)this->matrix;
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const float * matrix = (const float*)this->matrix;
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///////--- Near Plane ---///////
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Plane near_plane=Plane(matrix[ 3] + matrix[ 2],
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matrix[ 7] + matrix[ 6],
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matrix[11] + matrix[10],
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-matrix[15] - matrix[14]).normalized();
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///////--- Far Plane ---///////
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Plane far_plane=Plane(matrix[ 2] - matrix[ 3],
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matrix[ 6] - matrix[ 7],
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matrix[10] - matrix[11],
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matrix[15] - matrix[14]).normalized();
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///////--- Right Plane ---///////
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Plane right_plane=Plane(matrix[ 0] - matrix[ 3],
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matrix[ 4] - matrix[ 7],
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matrix[8] - matrix[ 11],
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- matrix[15] + matrix[12]).normalized();
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///////--- Top Plane ---///////
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///////--- Top Plane ---///////
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Plane top_plane=Plane(matrix[ 1] - matrix[ 3],
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matrix[ 5] - matrix[ 7],
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matrix[9] - matrix[ 11],
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-matrix[15] + matrix[13]).normalized();
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Vector3 near_endpoint;
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Vector3 far_endpoint;
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bool res=near_plane.intersect_3(right_plane,top_plane,&near_endpoint);
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ERR_FAIL_COND_V(!res,false);
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res=far_plane.intersect_3(right_plane,top_plane,&far_endpoint);
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ERR_FAIL_COND_V(!res,false);
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p_8points[0]=p_transform.xform( Vector3( near_endpoint.x, near_endpoint.y, near_endpoint.z ) );
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p_8points[1]=p_transform.xform( Vector3( near_endpoint.x,-near_endpoint.y, near_endpoint.z ) );
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p_8points[2]=p_transform.xform( Vector3(-near_endpoint.x, near_endpoint.y, near_endpoint.z ) );
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@@ -252,7 +252,7 @@ bool CameraMatrix::get_endpoints(const Transform& p_transform, Vector3 *p_8point
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p_8points[5]=p_transform.xform( Vector3( far_endpoint.x,-far_endpoint.y, far_endpoint.z ) );
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p_8points[6]=p_transform.xform( Vector3(-far_endpoint.x, far_endpoint.y, far_endpoint.z ) );
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p_8points[7]=p_transform.xform( Vector3(-far_endpoint.x,-far_endpoint.y, far_endpoint.z ) );
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return true;
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}
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@@ -263,10 +263,10 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform)
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* http://www.markmorley.com/opengl/frustumculling.html
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* http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
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*/
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Vector<Plane> planes;
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const float * matrix = (const float*)this->matrix;
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const float * matrix = (const float*)this->matrix;
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Plane new_plane;
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@@ -275,7 +275,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform)
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matrix[ 7] + matrix[ 6],
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matrix[11] + matrix[10],
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matrix[15] + matrix[14]);
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new_plane.normal=-new_plane.normal;
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new_plane.normalize();
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@@ -298,7 +298,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform)
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matrix[ 7] + matrix[ 4],
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matrix[11] + matrix[ 8],
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matrix[15] + matrix[12]);
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new_plane.normal=-new_plane.normal;
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new_plane.normalize();
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@@ -310,8 +310,8 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform)
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matrix[ 7] - matrix[ 5],
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matrix[11] - matrix[ 9],
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matrix[15] - matrix[13]);
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new_plane.normal=-new_plane.normal;
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new_plane.normalize();
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@@ -324,10 +324,10 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform)
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matrix[11] - matrix[ 8],
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matrix[15] - matrix[12]);
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new_plane.normal=-new_plane.normal;
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new_plane.normalize();
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planes.push_back( p_transform.xform(new_plane) );
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@@ -337,12 +337,12 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform)
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matrix[11] + matrix[ 9],
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matrix[15] + matrix[13]);
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new_plane.normal=-new_plane.normal;
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new_plane.normalize();
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planes.push_back( p_transform.xform(new_plane) );
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return planes;
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}
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@@ -356,7 +356,7 @@ CameraMatrix CameraMatrix::inverse() const {
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}
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void CameraMatrix::invert() {
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int i,j,k;
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int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
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float pvt_val; /* Value of current pivot element */
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@@ -448,7 +448,7 @@ void CameraMatrix::invert() {
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}
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}
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}
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CameraMatrix::CameraMatrix() {
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@@ -475,31 +475,31 @@ CameraMatrix CameraMatrix::operator*(const CameraMatrix& p_matrix) const {
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void CameraMatrix::set_light_bias() {
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float *m=&matrix[0][0];
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m[0]=0.5,
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m[1]=0.0,
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m[2]=0.0,
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m[0]=0.5,
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m[1]=0.0,
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m[2]=0.0,
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m[3]=0.0,
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m[4]=0.0,
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m[5]=0.5,
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m[6]=0.0,
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m[4]=0.0,
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m[5]=0.5,
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m[6]=0.0,
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m[7]=0.0,
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m[8]=0.0,
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m[9]=0.0,
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m[10]=0.5,
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m[8]=0.0,
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m[9]=0.0,
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m[10]=0.5,
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m[11]=0.0,
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m[12]=0.5,
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m[13]=0.5,
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m[14]=0.5,
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m[15]=1.0;
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m[12]=0.5,
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m[13]=0.5,
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m[14]=0.5,
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m[15]=1.0;
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}
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CameraMatrix::operator String() const {
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String str;
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for (int i=0;i<4;i++)
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for (int j=0;j<4;j++)
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for (int i=0;i<4;i++)
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for (int j=0;j<4;j++)
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str+=String((j>0)?", ":"\n")+rtos(matrix[i][j]);
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return str;
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@@ -513,7 +513,7 @@ float CameraMatrix::get_aspect() const {
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}
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float CameraMatrix::get_fov() const {
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const float * matrix = (const float*)this->matrix;
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const float * matrix = (const float*)this->matrix;
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Plane right_plane=Plane(matrix[ 3] - matrix[ 0],
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matrix[ 7] - matrix[ 4],
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@@ -588,7 +588,7 @@ CameraMatrix::CameraMatrix(const Transform& p_transform) {
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const Transform &tr = p_transform;
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float *m=&matrix[0][0];
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m[0]=tr.basis.elements[0][0];
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m[1]=tr.basis.elements[1][0];
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m[2]=tr.basis.elements[2][0];
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@@ -604,7 +604,7 @@ CameraMatrix::CameraMatrix(const Transform& p_transform) {
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m[12]=tr.origin.x;
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m[13]=tr.origin.y;
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m[14]=tr.origin.z;
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m[15]=1.0;
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m[15]=1.0;
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}
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CameraMatrix::~CameraMatrix()
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