diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d8e63e47be5..859546694fd 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -585,6 +585,12 @@ bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; + + ERR_FAIL_COND(!g->nodes.has(p_from_node)); + ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_output_port_count()); + ERR_FAIL_COND(!g->nodes.has(p_to_node)); + ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count()); + Connection c; c.from_node = p_from_node; c.from_port = p_from_port;