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-Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
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@@ -203,4 +203,6 @@ SceneStringNames::SceneStringNames() {
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_mesh_changed = StaticCString::create("_mesh_changed");
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parameters_base_path = "parameters/";
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tracks_changed = "tracks_changed";
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}
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