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-Fixes to undo redo to avoid crash, closes #24251

-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
This commit is contained in:
Juan Linietsky
2019-02-14 10:19:03 -03:00
parent 6b184e4d3b
commit 4a24ba6e77
12 changed files with 68 additions and 30 deletions

View File

@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation.h"
#include "scene/scene_string_names.h"
#include "core/math/geometry.h"
@@ -668,6 +669,7 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
}
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
return p_at_pos;
}
@@ -719,6 +721,7 @@ void Animation::remove_track(int p_track) {
memdelete(t);
tracks.remove(p_track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
int Animation::get_track_count() const {
@@ -737,6 +740,7 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
NodePath Animation::track_get_path(int p_track) const {
@@ -1410,6 +1414,8 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
} break;
}
emit_changed();
}
void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
@@ -1445,6 +1451,8 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
// they don't use transition
} break;
}
emit_changed();
}
template <class K>
@@ -2554,6 +2562,7 @@ void Animation::track_move_up(int p_track) {
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_set_imported(int p_track, bool p_imported) {
@@ -2588,6 +2597,7 @@ void Animation::track_move_down(int p_track) {
SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_swap(int p_track, int p_with_track) {
@@ -2598,6 +2608,7 @@ void Animation::track_swap(int p_track, int p_with_track) {
return;
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(float p_step) {
@@ -2716,6 +2727,8 @@ void Animation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(TYPE_METHOD);
@@ -2740,6 +2753,8 @@ void Animation::clear() {
tracks.clear();
loop = false;
length = 1;
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) {