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-Fixes to undo redo to avoid crash, closes #24251

-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
This commit is contained in:
Juan Linietsky
2019-02-14 10:19:03 -03:00
parent 6b184e4d3b
commit 4a24ba6e77
12 changed files with 68 additions and 30 deletions

View File

@@ -1937,7 +1937,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
if (!undo_redo || Object::cast_to<ArrayPropertyEdit>(object) || Object::cast_to<DictionaryPropertyEdit>(object)) { //kind of hacky
if (!undo_redo || bool(object->call("_dont_undo_redo"))) {
object->set(p_name, p_value);
if (p_refresh_all)