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-Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
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@@ -52,6 +52,8 @@ class ArrayPropertyEdit : public Reference {
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void _set_size(int p_size);
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void _set_value(int p_idx, const Variant &p_value);
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bool _dont_undo_redo();
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protected:
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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