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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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@@ -2863,18 +2863,12 @@ void RenderingServer::init() {
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GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
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GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end", 0);
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GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end.mobile", 1);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end",
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PropertyInfo(Variant::INT,
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"rendering/vulkan/rendering/back_end",
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PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)"));
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// Already defined in RenderingDeviceVulkan::initialize which runs before this code.
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// We re-define them here just for doctool's sake. Make sure to keep default values in sync.
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GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
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GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
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GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
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GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
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GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
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GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
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GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
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GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
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