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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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@@ -35,7 +35,7 @@
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#include "servers/rendering/environment/renderer_gi.h"
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#include "servers/rendering/renderer_canvas_cull.h"
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#include "servers/rendering/renderer_canvas_render.h"
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#include "servers/rendering/renderer_scene.h"
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#include "servers/rendering/rendering_method.h"
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#include "servers/rendering/storage/camera_attributes_storage.h"
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#include "servers/rendering/storage/light_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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@@ -46,7 +46,7 @@
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class RendererCanvasCull;
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class RendererViewport;
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class RendererScene;
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class RenderingMethod;
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class RenderingServerGlobals {
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public:
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@@ -66,7 +66,7 @@ public:
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static RendererCanvasCull *canvas;
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static RendererViewport *viewport;
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static RendererScene *scene;
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static RenderingMethod *scene;
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};
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#define RSG RenderingServerGlobals
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