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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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@@ -46,4 +46,4 @@ RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
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RendererCanvasCull *RenderingServerGlobals::canvas = nullptr;
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RendererViewport *RenderingServerGlobals::viewport = nullptr;
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RendererScene *RenderingServerGlobals::scene = nullptr;
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RenderingMethod *RenderingServerGlobals::scene = nullptr;
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