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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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@@ -550,7 +550,7 @@ public:
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#undef server_name
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#undef ServerName
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//from now on, calls forwarded to this singleton
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#define ServerName RendererScene
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#define ServerName RenderingMethod
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#define server_name RSG::scene
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/* CAMERA API */
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@@ -649,7 +649,7 @@ public:
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#undef server_name
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#undef ServerName
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//from now on, calls forwarded to this singleton
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#define ServerName RendererScene
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#define ServerName RenderingMethod
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#define server_name RSG::scene
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FUNC2(directional_shadow_atlas_set_size, int, bool)
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@@ -739,7 +739,7 @@ public:
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#undef server_name
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#undef ServerName
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#define ServerName RendererScene
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#define ServerName RenderingMethod
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#define server_name RSG::scene
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FUNCRIDSPLIT(scenario)
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