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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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@@ -274,11 +274,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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return false;
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}
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final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
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if (videoDriver.equals("vulkan")) {
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mRenderView = new GodotVulkanRenderView(activity, this);
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} else {
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final String renderer = GodotLib.getGlobal("rendering/renderer/rendering_method");
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if (renderer.equals("gl_compatibility")) {
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mRenderView = new GodotGLRenderView(activity, this, xrMode, use_debug_opengl);
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} else {
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mRenderView = new GodotVulkanRenderView(activity, this);
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}
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View view = mRenderView.getView();
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