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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).

This commit is contained in:
clayjohn
2022-09-07 17:44:36 -07:00
parent c2babb6558
commit 4a1c7de57c
43 changed files with 411 additions and 245 deletions

View File

@@ -274,11 +274,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
return false;
}
final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
if (videoDriver.equals("vulkan")) {
mRenderView = new GodotVulkanRenderView(activity, this);
} else {
final String renderer = GodotLib.getGlobal("rendering/renderer/rendering_method");
if (renderer.equals("gl_compatibility")) {
mRenderView = new GodotGLRenderView(activity, this, xrMode, use_debug_opengl);
} else {
mRenderView = new GodotVulkanRenderView(activity, this);
}
View view = mRenderView.getView();