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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).

This commit is contained in:
clayjohn
2022-09-07 17:44:36 -07:00
parent c2babb6558
commit 4a1c7de57c
43 changed files with 411 additions and 245 deletions

View File

@@ -189,9 +189,7 @@ String bool_to_string(bool v) {
}
String _get_gles_tag() {
bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
!ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2");
return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
return " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n";
}
String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {