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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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@@ -1358,7 +1358,7 @@ void VisualShaderEditor::_update_options_menu() {
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Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor"));
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Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor"));
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static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl3";
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static bool low_driver = ProjectSettings::get_singleton()->get("rendering/renderer/rendering_method") == "gl_compatibility";
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HashMap<String, TreeItem *> folders;
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