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Fix materials not updating when texture replaced/deleted
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@@ -738,7 +738,7 @@ public:
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virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
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virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
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typedef void (*UniformSetInvalidatedCallback)(const RID &, void *);
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typedef void (*UniformSetInvalidatedCallback)(void *);
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virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0;
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virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
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