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Fix materials not updating when texture replaced/deleted
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@@ -741,7 +741,6 @@ RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_funcs() {
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RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_func(SkyShaderData *p_shader) {
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SkyMaterialData *material_data = memnew(SkyMaterialData);
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material_data->shader_data = p_shader;
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material_data->last_frame = false;
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//update will happen later anyway so do nothing.
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return material_data;
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}
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