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Fix materials not updating when texture replaced/deleted
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@@ -3665,7 +3665,6 @@ RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs()
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RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
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FogMaterialData *material_data = memnew(FogMaterialData);
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material_data->shader_data = p_shader;
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material_data->last_frame = false;
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//update will happen later anyway so do nothing.
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return material_data;
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}
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