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Fix crash on closing empty modified scene
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@@ -2387,12 +2387,15 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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_scene_tab_changed(tab_closing);
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_scene_tab_changed(tab_closing);
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if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
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if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
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String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename();
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Node *scene_root = editor_data.get_edited_scene_root(tab_closing);
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if (scene_root) {
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String scene_filename = scene_root->get_filename();
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save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
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save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
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save_confirmation->popup_centered();
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save_confirmation->popup_centered();
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break;
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break;
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}
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}
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}
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} else if (p_option == FILE_CLOSE) {
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} else if (p_option == FILE_CLOSE) {
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tab_closing = editor_data.get_edited_scene();
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tab_closing = editor_data.get_edited_scene();
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}
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}
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