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Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
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169
editor/plugins/texture_editor_plugin.cpp
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169
editor/plugins/texture_editor_plugin.cpp
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/*************************************************************************/
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/* texture_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_editor_plugin.h"
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#include "io/resource_loader.h"
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#include "global_config.h"
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#include "editor/editor_settings.h"
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void TextureEditor::_gui_input(InputEvent p_event) {
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}
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void TextureEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_FIXED_PROCESS) {
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}
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if (p_what==NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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}
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if (p_what==NOTIFICATION_DRAW) {
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Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
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Size2 size = get_size();
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draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
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int tex_width = texture->get_width() * size.height / texture ->get_height();
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int tex_height = size.height;
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if (tex_width>size.width) {
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tex_width=size.width;
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tex_height=texture->get_height() * tex_width / texture->get_width();
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}
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int ofs_x = (size.width - tex_width)/2;
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int ofs_y = (size.height - tex_height)/2;
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draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height));
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Ref<Font> font = get_font("font","Label");
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String format;
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if (texture->cast_to<ImageTexture>()) {
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format = Image::get_format_name(texture->cast_to<ImageTexture>()->get_format());
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} else {
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format=texture->get_class();
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}
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String text = itos(texture->get_width())+"x"+itos(texture->get_height())+" "+format;
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Size2 rect = font->get_string_size(text);
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Vector2 draw_from = size-rect+Size2(-2,font->get_ascent()-2);
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if (draw_from.x<0)
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draw_from.x=0;
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draw_string(font,draw_from+Vector2(2,2),text,Color(0,0,0,0.5),size.width);
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draw_string(font,draw_from-Vector2(2,2),text,Color(0,0,0,0.5),size.width);
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draw_string(font,draw_from,text,Color(1,1,1,1),size.width);
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}
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}
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void TextureEditor::edit(Ref<Texture> p_texture) {
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texture=p_texture;
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if (!texture.is_null())
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update();
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else {
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hide();
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}
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}
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void TextureEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"),&TextureEditor::_gui_input);
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}
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TextureEditor::TextureEditor() {
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set_custom_minimum_size(Size2(1,150));
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}
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void TextureEditorPlugin::edit(Object *p_object) {
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Texture * s = p_object->cast_to<Texture>();
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if (!s)
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return;
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texture_editor->edit(Ref<Texture>(s));
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}
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bool TextureEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Texture");
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}
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void TextureEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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texture_editor->show();
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//texture_editor->set_process(true);
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} else {
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texture_editor->hide();
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//texture_editor->set_process(false);
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}
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}
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TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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texture_editor = memnew( TextureEditor );
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add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,texture_editor);
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texture_editor->hide();
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}
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TextureEditorPlugin::~TextureEditorPlugin()
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{
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}
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