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Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
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editor/plugins/script_text_editor.h
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159
editor/plugins/script_text_editor.h
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/*************************************************************************/
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/* script_text_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_TEXT_EDITOR_H
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#define SCRIPT_TEXT_EDITOR_H
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#include "script_editor_plugin.h"
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#include "scene/gui/color_picker.h"
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class ScriptTextEditor : public ScriptEditorBase {
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GDCLASS( ScriptTextEditor, ScriptEditorBase );
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CodeTextEditor *code_editor;
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Ref<Script> script;
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Vector<String> functions;
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HBoxContainer *edit_hb;
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MenuButton *edit_menu;
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MenuButton *search_menu;
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PopupMenu *context_menu;
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GotoLineDialog *goto_line_dialog;
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ScriptEditorQuickOpen *quick_open;
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PopupPanel *color_panel;
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ColorPicker *color_picker;
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int color_line;
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String color_args;
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enum {
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_CUT,
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EDIT_COPY,
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EDIT_PASTE,
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EDIT_SELECT_ALL,
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EDIT_COMPLETE,
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EDIT_AUTO_INDENT,
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EDIT_TRIM_TRAILING_WHITESAPCE,
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EDIT_TOGGLE_COMMENT,
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EDIT_MOVE_LINE_UP,
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EDIT_MOVE_LINE_DOWN,
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EDIT_INDENT_RIGHT,
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EDIT_INDENT_LEFT,
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EDIT_CLONE_DOWN,
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EDIT_PICK_COLOR,
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SEARCH_FIND,
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SEARCH_FIND_NEXT,
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SEARCH_FIND_PREV,
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SEARCH_REPLACE,
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SEARCH_LOCATE_FUNCTION,
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SEARCH_GOTO_LINE,
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DEBUG_TOGGLE_BREAKPOINT,
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DEBUG_REMOVE_ALL_BREAKPOINTS,
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DEBUG_GOTO_NEXT_BREAKPOINT,
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DEBUG_GOTO_PREV_BREAKPOINT,
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HELP_CONTEXTUAL,
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};
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protected:
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static void _code_complete_scripts(void* p_ud,const String& p_code, List<String>* r_options);
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void _breakpoint_toggled(int p_row);
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//no longer virtual
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void _validate_script();
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void _code_complete_script(const String& p_code, List<String>* r_options);
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void _load_theme_settings();
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void _notification(int p_what);
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static void _bind_methods();
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void _edit_option(int p_op);
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void _make_context_menu(bool p_selection, bool p_color);
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void _text_edit_gui_input(const InputEvent& ev);
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void _color_changed(const Color& p_color);
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void _goto_line(int p_line) { goto_line(p_line); }
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void _lookup_symbol(const String& p_symbol,int p_row, int p_column);
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Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
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bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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public:
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virtual void apply_code();
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virtual Ref<Script> get_edited_script() const;
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virtual Vector<String> get_functions() ;
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virtual void set_edited_script(const Ref<Script>& p_script);
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virtual void reload_text();
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virtual String get_name() ;
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virtual Ref<Texture> get_icon() ;
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virtual bool is_unsaved();
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virtual Variant get_edit_state();
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virtual void set_edit_state(const Variant& p_state);
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virtual void ensure_focus();
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virtual void trim_trailing_whitespace();
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virtual void tag_saved_version();
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virtual void goto_line(int p_line,bool p_with_error=false);
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virtual void reload(bool p_soft);
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virtual void get_breakpoints(List<int> *p_breakpoints);
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virtual void add_callback(const String& p_function,PoolStringArray p_args);
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virtual void update_settings();
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virtual bool goto_method(const String& p_method);
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virtual void set_tooltip_request_func(String p_method,Object* p_obj);
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virtual void set_debugger_active(bool p_active);
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Control *get_edit_menu();
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static void register_editor();
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ScriptTextEditor();
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};
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#endif // SCRIPT_TEXT_EDITOR_H
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