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Use StringName consistently to refer to the Master audio bus name
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@@ -40,6 +40,7 @@
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#include "core/string/string_name.h"
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#include "core/templates/pair.h"
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#include "scene/resources/audio_stream_wav.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio/audio_driver_dummy.h"
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#include "servers/audio/effects/audio_effect_compressor.h"
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@@ -747,7 +748,7 @@ void AudioServer::set_bus_count(int p_count) {
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buses[i]->bypass = false;
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buses[i]->volume_db = 0;
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if (i > 0) {
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buses[i]->send = "Master";
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buses[i]->send = SceneStringNames::get_singleton()->Master;
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}
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bus_map[attempt] = buses[i];
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@@ -1582,7 +1583,7 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
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for (int i = 0; i < p_bus_layout->buses.size(); i++) {
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Bus *bus = memnew(Bus);
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if (i == 0) {
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bus->name = "Master";
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bus->name = SceneStringNames::get_singleton()->Master;
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} else {
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bus->name = p_bus_layout->buses[i].name;
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bus->send = p_bus_layout->buses[i].send;
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@@ -1891,5 +1892,5 @@ void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {
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AudioBusLayout::AudioBusLayout() {
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buses.resize(1);
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buses.write[0].name = "Master";
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buses.write[0].name = SceneStringNames::get_singleton()->Master;
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}
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