You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
-fixed a crash when closing scene with animationplayer open
-removed item checked print, closes #3564
This commit is contained in:
@@ -621,10 +621,11 @@ void AnimationPlayerEditor::ensure_visibility() {
|
||||
|
||||
Dictionary AnimationPlayerEditor::get_state() const {
|
||||
|
||||
|
||||
Dictionary d;
|
||||
|
||||
d["visible"]=is_visible();
|
||||
if (is_visible() && player) {
|
||||
if (EditorNode::get_singleton()->get_edited_scene() && is_visible() && player) {
|
||||
d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
|
||||
d["animation"]=player->get_current_animation();
|
||||
|
||||
@@ -637,6 +638,9 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
|
||||
|
||||
if (p_state.has("visible") && p_state["visible"]) {
|
||||
|
||||
if (!EditorNode::get_singleton()->get_edited_scene())
|
||||
return;
|
||||
|
||||
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
|
||||
if (n && n->cast_to<AnimationPlayer>()) {
|
||||
player=n->cast_to<AnimationPlayer>();
|
||||
|
||||
Reference in New Issue
Block a user