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Fix MultiMesh visible_instance_count being ignored after the first frame
Co-authored-by: Clay John <claynjohn@gmail.com>
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@@ -485,6 +485,7 @@ public:
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singleton->_instance_queue_update(instance, true, false);
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} break;
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case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES:
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case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
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singleton->_instance_queue_update(instance, false, true);
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} break;
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@@ -496,9 +497,6 @@ public:
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case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
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singleton->_instance_queue_update(instance, true, true);
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} break;
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case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
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//ignored
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} break;
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case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
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//requires repairing
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if (instance->indexer_id.is_valid()) {
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