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Call randomize() automatically

This commit is contained in:
Tomasz Chabora
2020-11-05 11:04:25 +01:00
committed by kobewi
parent c7b97f077a
commit 497c3f97b2
2 changed files with 3 additions and 4 deletions

View File

@@ -804,10 +804,7 @@
<method name="randomize"> <method name="randomize">
<description> <description>
Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
[codeblock] [b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator.
func _ready():
randomize()
[/codeblock]
</description> </description>
</method> </method>
<method name="range_lerp"> <method name="range_lerp">

View File

@@ -1349,6 +1349,8 @@ SceneTree::SceneTree() {
GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
Math::randomize();
// Create with mainloop. // Create with mainloop.
root = memnew(Window); root = memnew(Window);