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Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
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@@ -6425,7 +6425,6 @@ EditorNode::EditorNode() {
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// No scripting by default if in editor (except for tool).
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ScriptServer::set_scripting_enabled(false);
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Input::get_singleton()->set_use_accumulated_input(true);
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if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
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// Only if no touchscreen ui hint, disable emulation just in case.
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Input::get_singleton()->set_emulate_touch_from_mouse(false);
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@@ -6474,6 +6473,14 @@ EditorNode::EditorNode() {
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SurfaceUpgradeTool::get_singleton()->begin_upgrade();
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}
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{
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bool agile_input_event_flushing = EDITOR_GET("input/buffering/agile_event_flushing");
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bool use_accumulated_input = EDITOR_GET("input/buffering/use_accumulated_input");
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Input::get_singleton()->set_agile_input_event_flushing(agile_input_event_flushing);
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Input::get_singleton()->set_use_accumulated_input(use_accumulated_input);
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}
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{
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int display_scale = EDITOR_GET("interface/editor/display_scale");
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