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Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings

Cleanup Android input on render thread settings
This commit is contained in:
Rémi Verschelde
2024-07-17 11:42:52 +02:00
17 changed files with 63 additions and 89 deletions

View File

@@ -1023,7 +1023,7 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) {
if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
buffered_events.push_back(p_event);
}
} else if (use_input_buffering) {
} else if (agile_input_event_flushing) {
buffered_events.push_back(p_event);
} else {
_parse_input_event_impl(p_event, false);
@@ -1054,12 +1054,12 @@ void Input::flush_buffered_events() {
}
}
bool Input::is_using_input_buffering() {
return use_input_buffering;
bool Input::is_agile_input_event_flushing() {
return agile_input_event_flushing;
}
void Input::set_use_input_buffering(bool p_enable) {
use_input_buffering = p_enable;
void Input::set_agile_input_event_flushing(bool p_enable) {
agile_input_event_flushing = p_enable;
}
void Input::set_use_accumulated_input(bool p_enable) {