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Small performance fix for preview in visual shader
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@@ -2058,16 +2058,20 @@ void VisualShaderEditor::_show_preview_text() {
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preview_showed = !preview_showed;
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preview_vbox->set_visible(preview_showed);
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if (preview_showed) {
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if (shader_error) {
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error_text->set_visible(true);
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} else {
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error_text->set_visible(false);
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if (pending_update_preview) {
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_update_preview();
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pending_update_preview = false;
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}
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}
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}
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void VisualShaderEditor::_update_preview() {
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if (!preview_showed) {
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pending_update_preview = true;
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return;
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}
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String code = visual_shader->get_code();
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preview_text->set_text(code);
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@@ -2081,16 +2085,13 @@ void VisualShaderEditor::_update_preview() {
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}
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if (err != OK) {
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preview_text->set_line_as_marked(sl.get_error_line() - 1, true);
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if (preview_showed) {
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error_text->set_visible(true);
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}
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error_text->set_visible(true);
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String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
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error_text->set_text(text);
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shader_error = true;
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} else {
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if (preview_showed) {
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error_text->set_visible(false);
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}
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error_text->set_visible(false);
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shader_error = false;
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}
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}
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@@ -2163,6 +2164,7 @@ VisualShaderEditor::VisualShaderEditor() {
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ShaderLanguage::get_keyword_list(&keyword_list);
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preview_showed = false;
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pending_update_preview = false;
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shader_error = false;
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to_node = -1;
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