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Small performance fix for preview in visual shader

This commit is contained in:
Yuri Roubinski
2019-08-25 09:22:09 +03:00
parent 38ba150800
commit 494ea78610
2 changed files with 13 additions and 10 deletions

View File

@@ -2058,16 +2058,20 @@ void VisualShaderEditor::_show_preview_text() {
preview_showed = !preview_showed;
preview_vbox->set_visible(preview_showed);
if (preview_showed) {
if (shader_error) {
error_text->set_visible(true);
} else {
error_text->set_visible(false);
if (pending_update_preview) {
_update_preview();
pending_update_preview = false;
}
}
}
void VisualShaderEditor::_update_preview() {
if (!preview_showed) {
pending_update_preview = true;
return;
}
String code = visual_shader->get_code();
preview_text->set_text(code);
@@ -2081,16 +2085,13 @@ void VisualShaderEditor::_update_preview() {
}
if (err != OK) {
preview_text->set_line_as_marked(sl.get_error_line() - 1, true);
if (preview_showed) {
error_text->set_visible(true);
}
error_text->set_visible(true);
String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
error_text->set_text(text);
shader_error = true;
} else {
if (preview_showed) {
error_text->set_visible(false);
}
error_text->set_visible(false);
shader_error = false;
}
}
@@ -2163,6 +2164,7 @@ VisualShaderEditor::VisualShaderEditor() {
ShaderLanguage::get_keyword_list(&keyword_list);
preview_showed = false;
pending_update_preview = false;
shader_error = false;
to_node = -1;