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Replace String comparisons with "", String() to is_empty()
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
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@@ -164,7 +164,7 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p
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}
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}
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break;
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} else if (n->get_scene_file_path() != String()) {
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} else if (!n->get_scene_file_path().is_empty()) {
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const Ref<SceneState> &state = n->get_scene_instance_state();
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_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack);
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}
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