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Replace String comparisons with "", String() to is_empty()
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
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@@ -232,8 +232,7 @@ bool PluginScript::instance_has(const Object *p_this) const {
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}
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bool PluginScript::has_source_code() const {
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bool has = _source != "";
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return has;
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return !_source.is_empty();
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}
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String PluginScript::get_source_code() const {
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@@ -257,11 +256,11 @@ Error PluginScript::reload(bool p_keep_state) {
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_valid = false;
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String basedir = _path;
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if (basedir == "") {
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if (basedir.is_empty()) {
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basedir = get_path();
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}
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if (basedir != "") {
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if (!basedir.is_empty()) {
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basedir = basedir.get_base_dir();
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}
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@@ -44,9 +44,9 @@
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static List<PluginScriptLanguage *> pluginscript_languages;
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static Error _check_language_desc(const godot_pluginscript_language_desc *desc) {
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ERR_FAIL_COND_V(!desc->name || desc->name == String(), ERR_BUG);
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ERR_FAIL_COND_V(!desc->type || desc->type == String(), ERR_BUG);
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ERR_FAIL_COND_V(!desc->extension || desc->extension == String(), ERR_BUG);
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ERR_FAIL_COND_V(!desc->name, ERR_BUG);
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ERR_FAIL_COND_V(!desc->type, ERR_BUG);
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ERR_FAIL_COND_V(!desc->extension, ERR_BUG);
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ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG);
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ERR_FAIL_COND_V(!desc->init, ERR_BUG);
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ERR_FAIL_COND_V(!desc->finish, ERR_BUG);
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