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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Replace String comparisons with "", String() to is_empty()

Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
This commit is contained in:
Nathan Franke
2021-12-09 03:42:46 -06:00
parent 31ded7e126
commit 49403cbfa0
226 changed files with 1051 additions and 1034 deletions

View File

@@ -220,7 +220,7 @@ void ShaderCreateDialog::_language_changed(int p_language) {
String path = file_path->get_text();
String extension = "";
if (path != "") {
if (!path.is_empty()) {
if (path.find(".") != -1) {
extension = path.get_extension();
}
@@ -303,7 +303,7 @@ void ShaderCreateDialog::_path_changed(const String &p_path) {
is_new_shader_created = true;
String path_error = _validate_path(p_path);
if (path_error != "") {
if (!path_error.is_empty()) {
_msg_path_valid(false, path_error);
_update_dialog();
return;
@@ -325,7 +325,7 @@ void ShaderCreateDialog::_path_submitted(const String &p_path) {
}
void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
if (p_base_path != "") {
if (!p_base_path.is_empty()) {
initial_base_path = p_base_path.get_basename();
file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
current_language = language_menu->get_selected();
@@ -355,10 +355,10 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
String ShaderCreateDialog::_validate_path(const String &p_path) {
String p = p_path.strip_edges();
if (p == "") {
if (p.is_empty()) {
return TTR("Path is empty.");
}
if (p.get_file().get_basename() == "") {
if (p.get_file().get_basename().is_empty()) {
return TTR("Filename is empty.");
}