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Replace String comparisons with "", String() to is_empty()
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
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@@ -52,7 +52,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
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return;
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}
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if (path_cache != "") {
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if (!path_cache.is_empty()) {
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ResourceCache::lock.write_lock();
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ResourceCache::resources.erase(path_cache);
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ResourceCache::lock.write_unlock();
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@@ -82,7 +82,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
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}
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path_cache = p_path;
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if (path_cache != "") {
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if (!path_cache.is_empty()) {
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ResourceCache::lock.write_lock();
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ResourceCache::resources[path_cache] = this;
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ResourceCache::lock.write_unlock();
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@@ -383,7 +383,7 @@ bool Resource::is_translation_remapped() const {
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#ifdef TOOLS_ENABLED
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//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
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void Resource::set_id_for_path(const String &p_path, const String &p_id) {
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if (p_id == "") {
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if (p_id.is_empty()) {
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ResourceCache::path_cache_lock.write_lock();
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ResourceCache::resource_path_cache[p_path].erase(get_path());
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ResourceCache::path_cache_lock.write_unlock();
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@@ -434,7 +434,7 @@ Resource::Resource() :
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remapped_list(this) {}
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Resource::~Resource() {
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if (path_cache != "") {
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if (!path_cache.is_empty()) {
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ResourceCache::lock.write_lock();
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ResourceCache::resources.erase(path_cache);
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ResourceCache::lock.write_unlock();
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