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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Replace String comparisons with "", String() to is_empty()

Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
This commit is contained in:
Nathan Franke
2021-12-09 03:42:46 -06:00
parent 31ded7e126
commit 49403cbfa0
226 changed files with 1051 additions and 1034 deletions

View File

@@ -52,7 +52,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
return;
}
if (path_cache != "") {
if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -82,7 +82,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
}
path_cache = p_path;
if (path_cache != "") {
if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources[path_cache] = this;
ResourceCache::lock.write_unlock();
@@ -383,7 +383,7 @@ bool Resource::is_translation_remapped() const {
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
if (p_id == "") {
if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
ResourceCache::path_cache_lock.write_unlock();
@@ -434,7 +434,7 @@ Resource::Resource() :
remapped_list(this) {}
Resource::~Resource() {
if (path_cache != "") {
if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();