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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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@@ -3469,6 +3469,8 @@ void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
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if (!is_visible() || get_viewport()->gui_has_modal_stack())
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return;
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#if 0
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//i don't remember this being used
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{
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EditorNode *en = editor;
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@@ -3480,6 +3482,7 @@ void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
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}
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}
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#endif
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switch(p_event.type) {
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