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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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@@ -101,7 +101,7 @@ class NavigationPolygonEditorPlugin : public EditorPlugin {
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public:
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virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual String get_name() const { return "NavigationPolygonInstance"; }
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bool has_main_screen() const { return false; }
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