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Fix Android TTS on-demand init.
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@@ -56,15 +56,21 @@ import java.util.Set;
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* </ul>
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*/
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@Keep
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public class GodotTTS extends UtteranceProgressListener {
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public class GodotTTS extends UtteranceProgressListener implements TextToSpeech.OnInitListener {
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// Note: These constants must be in sync with DisplayServer::TTSUtteranceEvent enum from "servers/display_server.h".
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final private static int EVENT_START = 0;
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final private static int EVENT_END = 1;
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final private static int EVENT_CANCEL = 2;
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final private static int EVENT_BOUNDARY = 3;
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// Note: These constants must be in sync with TTS_Android constants from "platform/android/tts_android.h".
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final private static int INIT_STATE_UNKNOWN = 0;
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final private static int INIT_STATE_SUCCESS = 1;
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final private static int INIT_STATE_FAIL = -1;
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private final Context context;
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private TextToSpeech synth;
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private int state;
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private LinkedList<GodotUtterance> queue;
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final private Object lock = new Object();
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private GodotUtterance lastUtterance;
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@@ -82,6 +88,9 @@ public class GodotTTS extends UtteranceProgressListener {
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GodotUtterance message = queue.pollFirst();
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Set<Voice> voices = synth.getVoices();
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if (voices == null) {
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return;
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}
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for (Voice v : voices) {
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if (v.getName().equals(message.voice)) {
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synth.setVoice(v);
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@@ -189,17 +198,35 @@ public class GodotTTS extends UtteranceProgressListener {
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* Initialize synth and query.
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*/
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public void init() {
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synth = new TextToSpeech(context, null);
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state = INIT_STATE_UNKNOWN;
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synth = new TextToSpeech(context, this);
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queue = new LinkedList<GodotUtterance>();
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synth.setOnUtteranceProgressListener(this);
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}
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/**
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* Called by TTS engine when initialization is finished.
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*/
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@Override
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public void onInit(int status) {
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synchronized (lock) {
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if (status == TextToSpeech.SUCCESS) {
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state = INIT_STATE_SUCCESS;
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} else {
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state = INIT_STATE_FAIL;
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}
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}
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}
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/**
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* Adds an utterance to the queue.
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*/
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public void speak(String text, String voice, int volume, float pitch, float rate, int utterance_id, boolean interrupt) {
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synchronized (lock) {
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if (state != INIT_STATE_SUCCESS) {
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return;
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}
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GodotUtterance message = new GodotUtterance(text, voice, volume, pitch, rate, utterance_id);
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queue.addLast(message);
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@@ -216,6 +243,9 @@ public class GodotTTS extends UtteranceProgressListener {
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*/
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public void pauseSpeaking() {
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synchronized (lock) {
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if (state != INIT_STATE_SUCCESS) {
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return;
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}
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if (!paused) {
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paused = true;
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synth.stop();
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@@ -228,10 +258,16 @@ public class GodotTTS extends UtteranceProgressListener {
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*/
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public void resumeSpeaking() {
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synchronized (lock) {
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if (state != INIT_STATE_SUCCESS) {
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return;
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}
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if (lastUtterance != null && paused) {
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int mode = TextToSpeech.QUEUE_FLUSH;
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Set<Voice> voices = synth.getVoices();
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if (voices == null) {
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return;
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}
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for (Voice v : voices) {
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if (v.getName().equals(lastUtterance.voice)) {
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synth.setVoice(v);
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@@ -261,6 +297,9 @@ public class GodotTTS extends UtteranceProgressListener {
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*/
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public void stopSpeaking() {
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synchronized (lock) {
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if (state != INIT_STATE_SUCCESS) {
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return;
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}
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for (GodotUtterance u : queue) {
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GodotLib.ttsCallback(EVENT_CANCEL, u.id, 0);
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}
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@@ -282,13 +321,21 @@ public class GodotTTS extends UtteranceProgressListener {
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* Returns voice information.
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*/
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public String[] getVoices() {
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Set<Voice> voices = synth.getVoices();
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String[] list = new String[voices.size()];
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int i = 0;
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for (Voice v : voices) {
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list[i++] = v.getLocale().toString() + ";" + v.getName();
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synchronized (lock) {
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if (state != INIT_STATE_SUCCESS) {
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return new String[0];
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}
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Set<Voice> voices = synth.getVoices();
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if (voices == null) {
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return new String[0];
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}
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String[] list = new String[voices.size()];
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int i = 0;
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for (Voice v : voices) {
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list[i++] = v.getLocale().toString() + ";" + v.getName();
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}
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return list;
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}
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return list;
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}
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/**
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@@ -304,4 +351,13 @@ public class GodotTTS extends UtteranceProgressListener {
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public boolean isPaused() {
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return paused;
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}
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/**
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* Returns INIT_STATE_SUCCESS if the synthesizer initialization finished successfully, INIT_STATE_FAIL if initialization failed, and INIT_STATE_UNKNOWN otherwise.
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*/
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public int getState() {
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synchronized (lock) {
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return state;
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}
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}
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}
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