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added ability to define signals in script

closes #2175
This commit is contained in:
Juan Linietsky
2015-06-24 13:29:23 -03:00
parent 199ad16bbc
commit 48f1d02da4
12 changed files with 271 additions and 65 deletions

View File

@@ -260,6 +260,7 @@ friend class GDScriptLanguage;
Map<StringName,GDFunction> member_functions;
Map<StringName,MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName,Ref<GDScript> > subclasses;
Map<StringName,Vector<StringName> > _signals;
#ifdef TOOLS_ENABLED
@@ -318,6 +319,9 @@ public:
const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; }
const Ref<GDNativeClass>& get_native() const { return native; }
virtual bool has_script_signal(const StringName& p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
bool is_tool() const { return tool; }
Ref<GDScript> get_base() const;