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FBX respect mesh compression flags

Fixes mesh compression setting being totally ignored.
This commit is contained in:
Gordon MacPherson
2020-11-03 20:06:58 +00:00
parent df6d845b25
commit 48ef4f45a7
3 changed files with 5 additions and 4 deletions

View File

@@ -115,7 +115,7 @@ struct SurfaceData {
Array morphs;
};
MeshInstance *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *mesh_geometry, const FBXDocParser::Model *model) {
MeshInstance *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
// todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately.
const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials();
@@ -389,7 +389,8 @@ MeshInstance *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDo
mesh->add_surface_from_arrays(
Mesh::PRIMITIVE_TRIANGLES,
surface->surface_tool->commit_to_arrays(),
surface->morphs);
surface->morphs,
use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : 0);
if (surface->material.is_valid()) {
mesh->surface_set_name(in_mesh_surface_id, surface->material->get_name());