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Signals: Fix some regressions from #36426
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way.
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@@ -2978,7 +2978,7 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
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Ref<Resource> parent_resource;
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public:
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void _property_changed(const String &prop, const Variant &p_value, const String &p_field, bool p_changing = false) {
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void _property_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false) {
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if (p_changing)
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return;
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@@ -2986,13 +2986,13 @@ public:
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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updating = true;
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undo_redo->create_action(TTR("Edit Visual Property") + ": " + prop, UndoRedo::MERGE_ENDS);
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undo_redo->add_do_property(node.ptr(), prop, p_value);
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undo_redo->add_undo_property(node.ptr(), prop, node->get(prop));
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undo_redo->create_action(TTR("Edit Visual Property") + ": " + p_property, UndoRedo::MERGE_ENDS);
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undo_redo->add_do_property(node.ptr(), p_property, p_value);
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undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
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if (p_value.get_type() == Variant::OBJECT) {
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RES prev_res = node->get(prop);
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RES prev_res = node->get(p_property);
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RES curr_res = p_value;
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if (curr_res.is_null()) {
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@@ -3072,7 +3072,7 @@ public:
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p_properties[i]->connect("resource_selected", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_resource_selected));
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}
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properties[i]->connect("property_changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_property_changed));
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properties[i]->connect("property_changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_property_changed), make_binds(StringName(), false));
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properties[i]->set_object_and_property(node.ptr(), p_names[i]);
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properties[i]->update_property();
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properties[i]->set_name_split_ratio(0);
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