You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add methods to decode/encode multibyte encodings.
This commit is contained in:
committed by
Pāvels Nadtočajevs
parent
b13c96b097
commit
48bfe13e4f
@@ -199,6 +199,14 @@ void OS::set_stderr_enabled(bool p_enabled) {
|
||||
_stderr_enabled = p_enabled;
|
||||
}
|
||||
|
||||
String OS::multibyte_to_string(const String &p_encoding, const PackedByteArray &p_array) const {
|
||||
return String();
|
||||
}
|
||||
|
||||
PackedByteArray OS::string_to_multibyte(const String &p_encoding, const String &p_string) const {
|
||||
return PackedByteArray();
|
||||
}
|
||||
|
||||
int OS::get_exit_code() const {
|
||||
return _exit_code;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user