1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Mono: Fixes annotated signal loading in exported binaries

This commit is contained in:
=
2018-06-30 20:14:40 -05:00
parent 68c106d60d
commit 489c9adf03
2 changed files with 32 additions and 40 deletions

View File

@@ -111,7 +111,7 @@ class CSharpScript : public Script {
void _clear();
bool _update_signals();
void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
bool _update_exports();
@@ -149,7 +149,6 @@ public:
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual void update_signals();
/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;