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Mono: Fixes annotated signal loading in exported binaries
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@@ -111,7 +111,7 @@ class CSharpScript : public Script {
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void _clear();
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bool _update_signals();
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void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
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bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms);
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bool _update_exports();
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@@ -149,7 +149,6 @@ public:
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virtual bool has_script_signal(const StringName &p_signal) const;
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virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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virtual void update_signals();
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/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
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